Unreal to Database Integration

CPSC Database Management Systems Final Project

I chose to implement a database solution that works with the Unreal Engine 4 engine as my final project in my database management course. Specifically, a way in which the user can select, create, and store different material styles for a particular object.

When creating materials for objects within Unreal, the user has the ability to change aspects of that material dynamically instead of using constant values. These parameters give the user instant control to change the material in real-time. By implementing styles in the form of table rows that can be accessed through a database, the parameters have a place in which they can be stored and used later.

What makes this unique is the ability to directly swap out the entire set of an object’s material parameters on the fly. This in turn can improve development time amongst small teams when instantiating variants of objects.

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