My Name is Vincent Pogo



CURRENTLY IN DEVELOPMENT



A physics-driven platformer where every jump counts.

Play as Vincent Pogo, a world-famous performer who decides to break free. Control Vincent as he uses his trusty pogo stick to balance and vault his way through unknown lands towards the kingdom in a grand adventure.

Role: Lead Programmer & Technical Designer (3-Person Team)

  • Core Engineering: Architected and implemented all gameplay mechanics, physics systems, and dialogue logic as the sole programmer.
  • Level & Narrative Design: Created level blockouts, iterated on game feel, and integrated story-driven events to ensure cohesive pacing.
  • Tech Art & Polish: Developed particle systems and visual effects to heighten gameplay feedback and polish the overall aesthetic.
  • Production & Marketing: Actively contributed to iterative design discussions, playtest feedback loops, and promotional materials.
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