A physics-driven platformer where every jump counts.
Play as Vincent Pogo, a world-famous performer who decides to break free. Control Vincent as he uses his trusty pogo stick to balance and vault his way through unknown lands towards the kingdom in a grand adventure.
Role: Lead Programmer & Technical Designer (3-Person Team)
Core Engineering: Architected and implemented all gameplay mechanics, physics systems, and dialogue logic as the sole programmer.
Level & Narrative Design: Created level blockouts, iterated on game feel, and integrated story-driven events to ensure cohesive pacing.
Tech Art & Polish: Developed particle systems and visual effects to heighten gameplay feedback and polish the overall aesthetic.
Production & Marketing: Actively contributed to iterative design discussions, playtest feedback loops, and promotional materials.