Random Acts of Madness
A physically demanding arcade experience
Run for your life through the bright and stylish world of madness, rushing along the sky trail to rescue the precious Royal Offspring held within each increasingly difficult lair. It's a race against time as every passing second drains from the longevity of your beating heart, so react quickly to the onslaught of obstacles that block your path forward in Random Acts of Madness!
Work I’m most proud of:
- Core Engineering: Architected the entire codebase from the ground up as the sole programmer, delivering a highly responsive, high-speed arcade experience.
- Gameplay Mechanics: Implemented fast-paced traversal systems, dynamic obstacle logic, and a custom time-based health degradation mechanic tied to the player's "beating heart."
- Systems Integration: Seamlessly integrated level designs, visual assets, and complex boss encounters provided by the team into the core game loop.
- Performance & Polish: Fine-tuned the difficulty curve and reaction-based mechanics to ensure smooth, physically demanding gameplay across procedural lairs.