Star Castle Remake
An Unreal Clone
A modern recreation of the classic arcade shooter, built entirely within Unreal Engine. This solo project served as an exercise in reverse-engineering retro gameplay mechanics and adapting them into a contemporary development environment, focusing heavily on precise collisions, scalable architecture, and replicating classic arcade feel.
Work I’m most proud of:
- Gameplay Mechanics: Programmed a highly responsive dynamic shield system, replicating and modernizing the iconic rotating ring defenses of the original arcade classic.
- Systems Architecture: Designed a modular, data-driven codebase to ensure the game logic is easily scalable and highly adaptable for future feature expansions.
- Engine Adaptability: Successfully translated classic vector-based arcade physics and movement patterns into Unreal Engine using modern collision frameworks.