Star Castle Remake

An Unreal Clone

A modern recreation of the classic arcade shooter, built entirely within Unreal Engine. This solo project served as an exercise in reverse-engineering retro gameplay mechanics and adapting them into a contemporary development environment, focusing heavily on precise collisions, scalable architecture, and replicating classic arcade feel.

Work I’m most proud of:

  • Gameplay Mechanics: Programmed a highly responsive dynamic shield system, replicating and modernizing the iconic rotating ring defenses of the original arcade classic.
  • Systems Architecture: Designed a modular, data-driven codebase to ensure the game logic is easily scalable and highly adaptable for future feature expansions.
  • Engine Adaptability: Successfully translated classic vector-based arcade physics and movement patterns into Unreal Engine using modern collision frameworks.
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